Tracker

Masters of preservation magic, the Tracker advances from the  Deva  base class. A Tracker is a rather weak type of Djinn for battle, but very useful as a scout. They prefer to take the form of dogs or wolves and can smell better than the most well-trained K9 units. Their sense of smell is so heightened that they can smell odors on other planes, something that beings who see on the higher planes cannot always do. They are quick and nimble but will go down in direct combat after just a few hits.

Overview
Role: Support

Speed: 40 ft

Ability Up: FIN

Ability Down: STR

EC: 2 + total FIN + total CHA

Health
Health On Class Advancement: +4

On Level Up: +1d6 per level

Magic
School of Magic: Preservation

Mana On Class Advancement: +5

On Level Up: +2d6 per level

Spellcasting Ability: FIN

Spell Save DC: 3 + Level + FIN Modifier

Aspects
Karma: Whenever you perform a selfless act, you gain karma. A selfish act loses karma. The more Karma you have, the higher modifier you get for luck rolls, and vice versa. Other classes cannot have modifiers for luck rolls. Karma gain/loss is left to the GM's discretion.

Twinkle Toes: Stay light on your feet. When an enemy makes a melee attack that hits, make a DC 12 FIN check to dodge it and move 5 ft in any direction.

Nosy: Trackers can smell odors emitted from higher planes than they can see. Your passive perception when smelling is Sight +2. Take advantage on all checks related to smells.

Class Tree
The Tracker advances from the Deva at level 4.