Nightstalker

Nightstalkers are invisible by nature and are deathly afraid of being seen. They advance from an Augur who has hidden themselves away from the world for so long that they dare not re-enter it. They are intelligent creatures, and while hidden, they will usually emit a dark smoke to let their allies know where they are.

Overview
Role: DPS

Speed: 40 ft

Ability Up: FIN

Ability Down: CHA

EC:

Health
Hit Dice: 1d6 per level

Total Health: 1 + total STR+ total MOX

At Higher Levels: +2d4 per level

Magic
Magic Source: Hybrid

School of Magic: Shadow

Mana: Level + total INT + total ESS

At Higher Levels: +1d8 per level

Spellcasting Ability: FIN

Spell Save DC: 6 + Level + ESS Modifier

Aspects
Silent Steps: Nightstalkers cannot be detected against their will by any means other than a spell.

See No Evil: Nighstalkers do not require mana points to become invisible or become visible again.

Form Over Function: If a Nightstalker makes eye contact with another individual, it must make a MOX saving throw of DC 10. Upon failure, the Nightstalker must revert to its default form and become invisible.

Darkvision: Nightstalkers can see perfectly in the dark as if it were daytime.