Strigoi

The modern legend of the vampire, all the way back to Stoker's Dracula, is based on encounters with Strigoi. An expansion of the Shadower class, Strigoi become unimaginably stronger by night. In the daylight, however, they are the weakest Djinn. In order to maintain their Essence, Strigoi must drink human blood every so often. This can be done without killing the human, although Strigoi have a habit of sucking their victims dry.

Overview
Role: DPS

Speed: 20 ft in sunlight, 40 ft in darkness. Passing into a patch of sunlight mid-run cuts your movement for the whole turn to 20 ft. Similarly, running into a patch of darkness increases your speed for the turn to 40 ft.

Ability Up: STR

Ability Down: CHA

EC:

Health
Hit Dice: 1d6 per level

Total Health: Level + total STR + total MOX. Total health pool is halved in the sunlight and doubled in the darkness. For example, a base of 30 would be 15 in daylight and 60 in the dark.

At Higher Levels: +2d4 per level

Magic
Magic Source: Hybrid

School of Magic: Vampirism

Mana: Level + total INT + total ESS. Mana pool is halved in the sunlight and doubled in the darkness. For example, a base of 30 would be 15 in daylight and 60 in the dark.

At Higher Levels: +1d10 per level

Spellcasting Ability: FIN

Spell Save DC: 5 + Level + ESS Modifier

Aspects
Night Owl: Take advantage on all saving throws made in the dark and disadvantage on all saving throws made in the sunlight. Mana halves in sunlight and doubles in the darkness. When you step into the darkness, your current health/mana doubles. When stepping into light, your current health/mana halves.

There Will be Blood: Strigoi can regain health by drinking the blood of humans or animals, although it is not necessary for them to survive or function properly. Drinking blood can stave off the need to shift for another 12 hours. Draining a human adult of blood results in regaining 3d6 health, and adds 1 to all 6 ability scores for an hour.

Darkvision: Strigoi can see perfectly in the dark as if it were daytime.