Ghoul

Ghouls, the undead path of the Shadower base class, are infamous for their love of human flesh. Despite the unspoken rules against eating commoners, ghouls will devour any sleeping creature they encounter While other demons find the ghoulish craving for humans disgusting, no one complains when a magician is consumed. Ghouls rely on humans as a source of strength, but their appetite makes it much harder to gain the trust of strangers.

Overview
Role: DPS/Tank/Support

Speed: 30 ft

Ability Up: ESS

Ability Down: CHA

EC:

Health
Hit Dice: 1d4 per level

Total Health: 12 + total STR + total MOX

At Higher Levels: +1d4 per level

Magic
Magic Source: Hybrid

School of Magic: Undead

Mana: 13 + total INT + total ESS

At Higher Levels: +1d6 per level

Spellcasting Ability: ESS

Spell Save DC: 6 + Level + ESS Modifier

Aspects
Feast: Eating a human body gives you advantage on all saving throws for the next 6 hours. If any human sees you, however, you permanently gain disadvantage on all CHA checks against them. Furthermore, if the human consumed is a commoner, any demons who witness this act will distrust you.

Death is for the Dying: When you have lost all your hit points, do not make saving throws. You will remain alive but unconscious until healed or impaled through the head, upon which time you will die permanently. You can survive another demon eating up to 50% of your essence, at which point you will die permanently.