Prophet

Prophets are connected to the timeless nature of The Other Place and get glimpses of the future at random intervals. Advancing from an Augur, a Prophet sees many possible scenarios, which often does not actually help in selecting a course of action. Greedy Magicians often believe they can stay a step ahead of their enemies with a good Prophet in their garrison. Prophets are beefy but slow, and they tend to focus their energy absorbing blows for their allies.

Overview
Role: Tank

Speed: 20 ft

Ability Up: INT

Ability Down: MOX

Health
Hit Dice: 1d8 per level

Total Health: 16 + total STR + total MOX

At Higher Levels: +2d6 per level

Magic
Magic Source: Hybrid

School of Magic: Psychic

Mana: Level + total INT + total ESS

At Higher Levels: +1d12 per level

Spellcasting Ability: INT

Spell Save DC: 5 + Level + INT Modifier

Aspects
Visionary: Every time you take a long rest, you have a vision of a possible future of an upcoming event. What you see and how detailed it is will be to the GM's discretion.

Warden: You may expend 7 mana points once per long rest to shield an ally from any attack.