Aquamancer

Masters of destruction magic, the Krel advances from the  Deva  base class. Closely  resembling the classical interpretation of the devil,  Krel normally manifest as tall, thin creatures with red leathery skin. They are known for their ability to inspire fear in those around them, and many magicians utilize them as guards.

Overview
Role: DPS

Speed: 30 ft

Ability Up: ESS

Ability Down: STR

Health
Hit Dice: 1d4 per level

Total Health: 12 + total STR + total MOX

At Higher Levels: + 2d4 per level

Magic
Magic Source: Incidental

School of Magic: Destruction

Mana: 5 + total INT + total ESS

At Higher Levels: +1d8 per level

Spellcasting Ability: ESS

Spell Save DC: 5 + Level + ESS Modifier

Aspects
Karma: Whenever you perform a selfless act, you gain karma. A selfish act loses karma. The more Karma you have, the higher modifier you get for luck rolls, and vice versa. Other classes cannot have modifiers for luck rolls. Karma gain/loss is left to the GM's discretion.

Fear: When making eye contact outside combat, you can choose to initiate a MOX battle. If you win, the target is left Afraid.